top of page

Nasus' Revenge
Nasus' Revenge is an open world desert exploration game prototype where the main character is tasked with recovering Nasus' Treasure and unlocking the secrets of the ancient temple.
Tools Used
1. Unreal Engine
2. Quixel Bridge
Art direction - Ethan Reyes
Design - Ethan Reyes & Juan Lopez
Programmer - Henry Chen
Origins
Nasus' Revenge Originally started as a desert environment kit-bashed in unreal engine. From this concept image our team came up with an idea for a world that was far beyond its time where a player could wander its ruins in search of what might have happened and what might be left.

Video Trailer
bottom of page